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Flicker

Randomly flickers a game object on/off.

Game Object
The game object to flicker.
Frequency
The frequency of the on/off test in seconds.
Amount On
The chances that an on/off test will be on. 1 = always on, 0 = never on.
Renderer Only
Only effect the renderer, leaving other components active.
Real Time
Ignore time scale. Useful if flickering UI when the game is paused.
 

Notes

  • To flicker a light on (e.g., flourescent tubes) Use a variable for AmountOn and ramp it up from 0 to 1 using Float Lerp or Animate Float.

Last modified on 12/9/2010 2:39 AM by User.

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