Randomly flickers a game object on/off.
Game Object
The game object to flicker.
Frequency
The frequency of the on/off test in seconds.
Amount On
The chances that an on/off test will be on. 1 = always on, 0 = never on.
Renderer Only
Only effect the renderer, leaving other components active.
Real Time
Ignore time scale. Useful if flickering UI when the game is paused.
Notes
- To flicker a light on (e.g., flourescent tubes) Use a variable for AmountOn and ramp it up from 0 to 1 using Float Lerp or Animate Float.