Open
Overview
Plays an idle Open animation. Closes if the player leaves its trigger volume.
Actions
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Play Animation
Plays the Open animation - a static idle of the door in an open state.
On entering the state, the action blends into the Open animation in 0.3 seconds.
The opening "animation" is really a blend between a Closed animation and the Open animation.
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Play Sound
Play the doorServos sound on the game object.
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Trigger Event
The door has a Box Collider setup as a Trigger.
When the player leaves the trigger volume (OnTriggerExit), the closeDoor event is sent.
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Tags:
Last modified on 12/16/2010 6:26 AM by User.