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Ready

Overview

A rollover state for the button.

Actions

Set Material

Set the rollover material

Play Sound

Play a little sound to feel responsive.

Send Event To Fsm

Send a touch event to the Cursor FSM to change the cursor state to a finger.

Note: Unless the game object has more than one FSM, there's no need to specify the FSM Name.

 

Get Key Down

The E key is commonly used in first person shooters to "use" objects.

Here we hook it up to send the pressed event.

Mouse Pick Event

Send the pressed event when the mouse clicks on the button's collider.

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Last modified on 12/16/2010 6:50 AM by User.

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