Sends the specified event to another Fsm after an optional delay. Game Object ...
Last edited by User on 12/1/2010 7:38 PM
Sends a random state event after an optional delay. Use this to transition to a ...
Last edited by User on 10/26/2017 11:44 PM
Last modified on 9/15/2019 (Today) 11:41 PM by FogBugz.