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Gamepad Button Combo Events

Checks Gamepad buttons for combos. Combos are either buttons pressed at the same time or pressed in a specific sequence. Assumes an Xbox-style gamepad with four face buttons, two triggers, two shoulder buttons, and two menu buttons.

Combo
The type of combo to detect.
Buttons
The Gamepad button to test.
Time Window
Time allowed for the next button press. Generally shorter for Same Time combos and longer for Sequences.
Real Time
Use unscaled time for time window.
Did Succeed
Store if the combo was detected.
Success Event
Event to send if the combo was successfully executed.
Failed Event
Event to send if the combo failed (started but timed-out).
Debug
Log Debug info to the Unity Console.
Update Mode
When to read the Input.
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Last modified on 8/25/2021 12:39 PM by User.

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