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2d ToolKit TextMesh Commit

Commit a TextMesh. This is so you can change multiple parameters without reconstructing the mesh repeatedly, simply use that after you have set all the different properties. NOTE: The Game Object must have a tk2dTextMesh attached.

Game Object
The Game Object to work with. NOTE: The Game Object must have a tk2dTextMesh component attached.
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Last modified on 1/18/2012 2:51 AM by User.

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