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Network Get Last Ping

Get the last ping time to the given player in milliseconds. If the player can't be found -1 will be returned. Pings are automatically sent out every couple of seconds.

Player Index
The Index of the player in the network connections list.
Cache Player Reference
The player reference is cached, that is if the connections list changes, the player reference remains.
Every Frame
Perform this action every frame.
Last Ping
Get the last ping time to the given player in milliseconds.
Player Not Found Event
Event to send if the player can't be found. Average Ping is set to -1.
Player Found Event
Event to send if the player is found (pings back).

 

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Last modified on 3/2/2012 2:27 PM by User.

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