2d Physics actions control the 2d physics simulation in the scene.
- Add Force 2d
- Add Relative Force 2d
- Add Torque 2d
- Collision2D Event
- Get Collision2D Info
- Get Mass 2d
- Get Next Line Cast 2d
- Get Next Overlap Area 2d
- Get Next Overlap Circle 2d
- Get Next Overlap Point 2d
- Get Next Ray Cast 2d
- Get Ray Cast Hit 2d Info
- Get Speed 2d
- Get Trigger2D Info
- Get Velocity 2d
- Is Fixed Angle 2d
- Is Kinematic 2d
- Is Sleeping 2d
- Line Cast 2d
- Ray Cast 2d
- Set Collider 2d Is Trigger
- Set Gravity 2d
- Set Gravity 2d Scale
- Set Hinge Joint 2d Properties
- Set Is Fixed Angle 2d
- Set Is Kinematic 2d
- Set Mass 2d
- Set Velocity 2d
- Set Wheel Joint 2d Properties
- Sleep 2d
- Trigger2D Event
- Wake All Rigid Bodies 2d
- Wake Up 2d
Unity Physics docs:
- Physics Components: http://docs.unity3d.com/Manual/Physics2DReference.html
- Physics Overview: http://docs.unity3d.com/Manual/PhysicsOverview.html
Vector2 Actions
Physics actions make heavy use of Vector2 variables. See Vector2 Actions.