Handles CharacterController while in the air, e.g., after jumping.
Game Object
The GameObject that owns the CharacterController component.
Move Vector
Movement vector applied while in the air. Usually to allow the player to influence the jump.
Max Move Speed
Clamp horizontal speed while jumping. Set to None for no clamping.
Gravity Multiplier
Multiply the gravity set in the Physics system.
Fall Multiplier
Extra gravity multiplier when falling. Note: This is on top of the gravity multiplier above. This can be used to make jumps less 'floaty.'
Space
Move in local or word space.
Landed Event
Event to send when landed.