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bug on LookAt and problem with create objekt

when i use the LookAt script for a rockt or turrent and let than aming on the player. there only use the first position form the player prefab and the actuall.

when i create a bullet in side a prefab(3 layer deep) and set the spwan point to none.
the bullet spwan on his own transform position.

is it posible to use the FSMowner position?

i need this function to make a boss enemy.
Fried stoeren Send private email
Friday, January 28, 2011
 
 
i mean owner postion and rotation...
Fried stoeren Send private email
Friday, January 28, 2011
 
 
Can you send me a small test project?

You could set the prefab up with a child node where you want the bullet to spawn, then use the FindChild action to find that node. Then use that node as the Spawn Point in CreateObject.
Alexander Chouls Send private email
Friday, January 28, 2011
 
 
i have upload a video to youtube with to problem.

the box on the right side is setup in unity hierarchy without using a prefabs.

the box on the left side is a prefab spwaned with playmaker.

here is the link.
http://www.youtube.com/watch?v=KlOJzFoN6Og


tomorrow i try the child node fix.


sorry for my bad english
Fried stoeren Send private email
Friday, February 25, 2011
 
 

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