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when i use the LookAt script for a rockt or turrent and let than aming on the player. there only use the first position form the player prefab and the actuall.
when i create a bullet in side a prefab(3 layer deep) and set the spwan point to none. the bullet spwan on his own transform position. is it posible to use the FSMowner position? i need this function to make a boss enemy.
i have upload a video to youtube with to problem.
the box on the right side is setup in unity hierarchy without using a prefabs. the box on the left side is a prefab spwaned with playmaker. here is the link. http://www.youtube.com/watch?v=KlOJzFoN6Og tomorrow i try the child node fix. sorry for my bad english |
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