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Release Notes

NOTE: Always BACKUP projects before updating Playmaker or Unity!

If you run into problems during Installation, please see Troubleshooting.

Version 1.8.9

Bug Fixes

  • Fixed bug in 1.8.7/8 when updating FSMs made with very old versions of Playmaker.

Version 1.8.8

Bug Fixes

  • Fixed editor lag with looped states (bug in 1.8.7).
  • Fixed all events being marked global by Error Checker.
  • Sent By context menu in Event Manager now includes events sent by the selected FSM.
  • Fixed Sent By items with same path (e.g., GameObject : FSM : State 1) collapsing into a single menu item. 
  • Fixed Clipboard/Missing Owner templates showing up in searches (e.g., event menus).
  • Fixed rendering glitch in Circuit Links if the link was perfectly horizontal.
  • Fixed toggling of global events in Event Browser.

Improvements

  • Added preference to Ping editor windows if they're already open:
    • Preferences > General > Ping Open Editor Windows
  • Clickable error box if event needs to be global. Click to make the event global.

Version 1.8.7

Bug Fixes

  • Fixed 2D Physics events in Run FSM action.
  • Fixed hierarchy changes unselecting sub FSMs (e.g. Run FSM), making them hard to debug (#1718)
  • Don't auto-close Action Browser if it's docked (#1575)
  • Fixed Graph View not resetting when PlayMakerFSM was Reset in menu (#1554)
  • Don't add second PlayMakerGUI if it's disabled in the scene.
  • Fixed layout of some action parameters with new re-sizable Inspector.
  • Actions copied in State Inspector and pasted in Graph View were pasted off screen.
  • Disabled rich text editing in State Description since there was no way to edit the tags. 

Improvements

  • Hold shift to duplicate dragged actions instead of moving them.
  • Added activation fx for actions similar to the graph activation fx.
  • Added Direct transition link style: 

  • UI Animations (turn off in Preferences > General > UI Animation FX):
    • Open/close animations for action foldouts.
    • Smooth auto-scrolling to the selected action.
    • Smooth removal of deleted action.
  • Keyboard navigation in the Graph View.
    • Cursor keys to select closest state
    • Return/enter to select transition. Escape to deselect.

  • Keyboard controls in State Inspector.
    • Works like Unity Hierarchy cursor controls (multi-select logic etc.)
    • Space/enter to open/close selected actions.
    • Move actions up/down with Ctrl+Up/Down keys (Cmd+Up/Down on OSX).

  • Added a help box to the Bug Report form in Unity 2017.1 since it's broken in that version due to a Unity bug.
  • Re-sizable variable inspector in Variables tab and Global Variables window.
  • Added Graph View preference to fade links not connected to selected states. 
  • Count events sent by actions in Event Manager used count column. Improved Context Menu shows Sent By... and Received By... submenus.
  • Don't add second FINISHED event with Ctrl/Cmd click state shortcut. Instead open Event Menu.

  • Remember last selected directory when saving Templates.
  • Show State Errors in Minimap (as little red dot)
  • Added StateChanged callback to Fsm class.

Version 1.8.6

Bug Fixes

  • Fixed dragging of Actions in Unity 2017.3
  • Fixed missing Custom Action Editors with .net 4.6 in Unity 2017+
  • Fixed ArrayContains to properly handle null/none values.

Improvements

  • Added GameObject field to collision/trigger actions so you can detect collisions on other GameObjects.

  • Added Any Tag option to collision/trigger actions.
  • New Guided Tour window (Main Menu > PlayMaker > Help > Guided Tour)
  • Hold Shift in Graph View to scroll horizontally with Mouse Wheel.

  • New Assert Action (uses Conditional Expression core).
  • Added Preference to disable large GameObject and FSM title in Graph View.
  • Fixed Obsolete warnings in Unity 2017.3.
  • Organized all actions in folders.
  • Updated offline manual.

 

 

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Last modified on 1/26/2018 2:51 PM by User.

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