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Version 1.1

 

04.03.2011

New Features

  • Full support for iTween, including live path editing. Huge thanks to Marek Ledvina for his great work on these and other actions!
  • iTween Actions are only possible because of the excellent iTween library by Bob Berkebile (pixelplacement). You can support iTween here.
  • PlayMakerGUI component. Central manager for OnGUI calls. OnGUI was simply too expensive (especially on mobile devices). This approach doubles the frame rate with lots of objects!
  • NOTE: You now must have a PlayMakerGUI component in the scene to see OnGUI actions, state labels and iTween gizmos!
  • Preview OnGUI actions at edit time! Finally you can tweak GUI controls without running the game!
  • Copy/Paste Fsm. Quickly copy FSMs onto new objects.
  • Add Template. Quickly add a whole FSM template to selected objects.
  • Search field in Action Browser.
  • Hide Unused and Dim Unused Action Parameters preferences (experimental).
  • ActionSection action attribute lets you organize parameters in named blocks.

Bug Fixes

  • Fixed: MovieTexture actions would cause compile errors on Android platform.
  • Fixed: Variables were not added to target FSMs with Copy/Paste and Templates.
  • Fixed: String, Color, and Vector3 variables were missing from Copy/Paste/Templates.
  • Fixed: FSM selection drop down could appear empty if play mode changed while Playmaker was in a hidden tab.
  • Fixed: Play Animation action Finish Event wouldn't fire if loop mode set to Once.
  • Fixed: Exception if Fsm was added or removed from the scene during a Broadcast Event.
  • Fixed: Audio Play action finish event fired immediately.
  • Fixed: Edit button on PlayMakerFSM inspector would always open the first FSM on game object.

Changes

  • Editor selection and scene selection kept in sync unless Lock is checked.
  • Add Fsm To Selected now works on multiple selected objects.
  • Undo/Redo now works with Add Fsm To Selected.
  • Separated custom events from system events in the UI to make them easier to find.
  • Removed debug info from BroadcastEvent action.
  • Added preference to not error check for components. Useful if you tend to add components at runtime.
  • Added Component parameter to EnableBehavior, so you can drag and drop a component onto the action.
  • Added Layer Mask to Explosion, MousePick, MousePickEvent, and Raycast actions.
  • Added Material Index to material actions, so that you can target any material on an object.
  • Made Hide Unused Events only apply to system events.
  • Moved Release Notes to About Box.

New Actions

New Samples

  • Device
    • GetDeviceRoll
    • GetLocationInfo
    • RollBall
    • ShakeTest
    • SwipeGestureEvent
    • TouchCount
    • TouchEvents
    • TouchInfoTest
  • GUI
    • RotateGUI
  • Input
    • ClickMoveTo
    • MouseClickToDrag
    • MouseClickToPlace
    • SelectMe
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Last modified on 12/25/2015 5:21 PM by User.

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