Rotates a GameObject to look at a supplied Transform or Vector3 over time.
The Game Object to rotate.
Look at a transform position.
A target position the GameObject will look at. If Transform Target is defined this is used as a local offset.
The time in seconds the animation will take to complete.
The time in seconds the animation will wait before beginning.
Can be used instead of time to allow animation based on speed. When you define speed the time variable is ignored.
For the shape of the easing curve applied to the animation.
The type of loop to apply once the animation has completed.
Restricts rotation to the supplied axis only. Just put there strinc like 'x' or 'xz'
Event to send when the iTween starts.
Event to send when the iTween finishes.
Setting this to true will allow the animation to continue independent of the current time which is helpful for animating menus after a game has been paused by setting Time.timeScale=0.
Stop On Exit
Stop the iTween if the current state is exited.
Loop Dont Finish
Sets whether a looping iTween should send the finish event.