This document provides detailed reference on every Action that ships with Playmaker. Each action has a specific purpose: To play an animation, to move a game object towards a target, to test for a collision etc.
Simple actions can be combined to create complex behaviors.
Action Categories
- AnimateVariables
- Animation
- Animator
- Application
- Array
- Audio
- Camera
- Character
- Collections
- Color
- Convert
- Debug
- Device
- Effects
- Enum
- GameObject
- GUI
- GUILayout
- GUIElement
- Input
- iTween
- Level
- Lights
- Logic
- Material
- Math
- Mesh
- Movie
- Network
- Physics
- Physics 2d
- PlayerPrefs
- Quaternion
- Rect
- RenderSettings
- Scene
- ScriptControl
- StateMachine
- Substance
- String
- Time
- Transform
- Trigonometry
- UnityObject
- Vector2
- Vector3
- WWW
Other Actions:
Check the Community Wiki for Add-ons and Custom Actions.
Also check Official Action Updates and Bug Fixes on the PlayMaker Forums.
See Also: