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Tween Actions

Coming soon: Native Tween Actions let you quickly animate variable values and common component properties.

Note, there are also many excellent third party tweening libraries with PlayMaker support e.g., DOTween.

If you're using the latest PlayMaker 1.9.0 you can download a BETA version of the new Tween Actions in 1.9.1: 

TweenActions.unitypackage

Please post bugs and feedback here.

ALWAYS BACKUP YOUR PROJECT BEFORE USING BETA SOFTWARE!

 

Easing

Most Tween Actions use a common Easing UI:

Start Delay
Delay before starting the tween.
Ease Type
The type of easing to apply. Turn on Show Easing Preview in the action settings menu to see a curve that represents the easing.
Custom Curve
Custom tween curve. Note: Typically you would use the 0-1 range.
Time
Length of tween in seconds.
Real Time
Ignore any time scaling.
Update Type
How to update the tween:
  • OnUpdate:

    The most common setting for most tweens.

  • OnLateUpdate:

    Update after everything else. Useful if the tween is dependent on another GameObect, e.g. following a target.

  • OnFixedUpdate:

    Used to update physics e.g., GameObjects with RigidBody components.

Loop Type
Looping options.
Finish Event
Event to send when tween is finished.

 

Preview Curve

Select Show Easing Preview in the action's settings menu to see a graph preview of the selected ease type.

Note, this is a global setting for Tween actions.

 

Custom Curve

Select Custom Curve in the Ease Type to make your own curve:

 

Scene Gizmos

Some Tween actions provide interactive scene gizmos to edit parameters.

The Gizmo icon indicates which actions have scene gizmos.

 

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Last modified on 4/24/2019 11:39 PM by User.

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