Tween a Quaternion variable using a custom easing function.
The variable to tween.
Type of interpolation. Linear is faster but looks worse if the rotations are far apart.
Setup where to tween from.
Tween from this value.
Setup where to tween to.
Tween to this value.
Delay before starting the tween.
The type of easing to apply. Turn on Show Easing Preview in the action settings menu to see a curve that represents the easing.
Custom tween curve. Note: Typically you would use the 0-1 range.
Length of tween in seconds.
Ignore any time scaling.
How to update the tween:
The most common setting for most tweens.
Update after everything else. Useful if the tween is dependent on another GameObect, e.g. following a target.
Used to update physics e.g., GameObjects with RigidBody components.
Event to send when tween is finished.