This page contains links to sample scenes and fully working game samples, all made with PlayMaker, no scripting involved.
IMPORTANT: Do not import sample scenes into existing projects! This can overwrite assets in your project!
Always start a New Project, install PlayMaker, then import the samples unitypackage.
These scene get you up and running quickly, showing the basics of building interactions with PlayMaker.
Download PlayMaker Sample Scenes (requires Unity 5.3+ and Playmaker 1.8+)
NOTE: Some sample scenes require iTween:
- Download iTween from the Unity Asset Store
- Import the iTween actions from Welcome Screen > Add-ons
Read breakdowns of the sample scenes here.
Network Sample with Exitgames Photon Classic
NOTE: The Photon Demo requires Photon Networking Classic.
UnityLearn 2D Platformer Project
This is a 100% PlayMaker port of the UnityLearn project on the AssetStore.
Find the project in this github repository.
This sample will show you some complex UI systems for face feature control.
It makes extensive use of DataMaker, using xml to save/read faces setup.
This is reversed engineered Sample, using KenPlanes. This is great for those who want to compare a full C# game with a full PlayMaker counter part, for the exact same set of features and gameplay.
KenPlanes artwork and C# source is available via patreon
Vuforia AR Menu
This sample is inspired from a very cool experiment on twitter
Check out the forum thread
Find more samples on the PlayMaker Ecosystem.
Complete starter kits for various game types.
3d Sauce Kits:
- Breakout Pro! Kit
- Platforming Starter Kit
- 3d Infinite Runner Kit
- Floppy Template
- Word Game Kit
- BlackJack Kit
Flying Robot Studios's kits: