Punches a GameObject's position, rotation, or scale and springs back to starting state.
The GameObject to tween.
Punch position, rotation, or scale.
Delay before starting the tween.
The type of easing to apply. Turn on Show Easing Preview in the action settings menu to see a curve that represents the easing.
Custom tween curve. Note: Typically you would use the 0-1 range.
Length of tween in seconds.
Ignore any time scaling.
How to update the tween:
The most common setting for most tweens.
Update after everything else. Useful if the tween is dependent on another GameObect, e.g. following a target.
Used to update physics e.g., GameObjects with RigidBody components.
Event to send when tween is finished.