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Tween Rotation

Tween a GameObject's rotation.

Game Object
The GameObject to tween.
From
Setup where to tween from.
GameObject
Optionally match another GameObject's rotation.
Rotation
Tween from this value.
To
Setup where to tween to.
GameObject
Optionally match another GameObject's rotation.
Rotation
Tween to this value

 

Easing

Start Delay
Delay before starting the tween.
Ease Type
The type of easing to apply. Turn on Show Easing Preview in the action settings menu to see a curve that represents the easing.
Custom Curve
Custom tween curve. Note: Typically you would use the 0-1 range.
Time
Length of tween in seconds.
Real Time
Ignore any time scaling.
Update Type
How to update the tween:
  • OnUpdate:

    The most common setting for most tweens.

  • OnLateUpdate:

    Update after everything else. Useful if the tween is dependent on another GameObect, e.g. following a target.

  • OnFixedUpdate:

    Used to update physics e.g., GameObjects with RigidBody components.

Loop Type
Looping options.
Finish Event
Event to send when tween is finished.
Tags:

Last modified on 4/21/2019 1:43 PM by User.

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