GameObject Actions deal with Unity Game Objects and the scene hierarchy.
- Activate Game Object
- Add Component
- Create Object
- Create Empty Object
- Destroy Component
- Destroy Object
- Destroy Objects
- Destroy Self
- Detach Children
- Find Child
- Find Closest
- Find Game Object
- Get Child
- Get Child Count
- Get Child Num
- Get Distance
- Get Layer
- Get Name
- Get Next Child
- Get Owner
- Get Parent
- Get Random Child
- Get Random Object
- Get Root
- Get Tag
- Get Tag Count
- Get Transform
Has Component - Select Random Game Object
- Set Game Object
- Set Layer
- Set Name
- Set Parent
- Set Tag
- Set Tags On Children
Notes
- Use GameObject Variables to store game object references.