Gets the child of a game object by index and store it in a GameObject variable for later use.
The index starts at 0: 0 to get the first child, 1 to get the second etc.
HINT: Use this with an integer variable to iterate through the children of a game object.
Game Object
The game object to search.
Child Index
The index of the child (0 = first child).
Store
Store the result in a variable.
Examples
Destroy a random child picked from a range (0-5):