Each time this action is called it gets the next child of a GameObject. This lets you quickly loop through all the children of an object to perform actions on them.
NOTE: To find a specific child use Find Child instead.
Game Object
The parent GameObject. Note: If this changes, the action will reset and start again at the first child.
Store Next Child
Store the next child in a GameObject variable.
Loop Event
Event to send to get the next child.
Finished Event
Event to send when there are no more children.