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Get Next Child

Each time this action is called it gets the next child of a GameObject. This lets you quickly loop through all the children of an object to perform actions on them.

NOTE: To find a specific child use Find Child instead.

Game Object
The parent GameObject. Note: If this changes, the action will reset and start again at the first child.
Store Next Child
Store the next child in a GameObject variable.
Loop Event
Event to send to get the next child.
Finished Event
Event to send when there are no more children.

 

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Last modified on 12/10/2019 10:43 AM by User.

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