Instantiates a game object/prefab at a spawn point.
The game object/prefab to create.
Where to create the object.
Store the created object in a variable. Useful if you want to perform more actions on it. E.g., Set Parent, Set Position...
- The object is created IMMEDIATELY, before other actions are called on the state. If the created object has an FSM, that FSM also becomes active IMMEDIATELY, before other actions on the state.