PlayerInput actions for the new Unity Input System.
The PlayerInput component manages a lot of the details of the new Input System. These actions let you interface with a PlayerInput component on a GameObject.
NOTE: The new Input System must be installed for these actions to appear.
- Player Input Button Events
- Player Input Canceled Event
- Player Input Enable Action
- Player Input Enable Action Map
- Player Input Get Bool
- Player Input Get Float
- Player Input Get Move Vector
- Player Input Get Vector2
- Player Input Get Vector2 As Vector3
- Player Input Performed Event
- Player Input Triggered Event