Sends Events based InputAction buttons in a PlayerInput component.
Game Object
The GameObject with the PlayerInput component.
Input Action
An InputAction used by the PlayerInput component.
Is Pressed
Store if the button is pressed.
Is Pressed Event
Event to send if the button is pressed.
Was Pressed This Frame
Event to send if the button was pressed this frame.
Was Released This Frame
Event to send if the button was released this frame.
Update Mode
When to read the Input.