Transform actions perform operations on a game object's transform (position, rotation, and scale).
- Get Angle To Target
- Get Position
- Get Rotation
- Get Scale
- Inverse Transform Direction
- Inverse Transform Point
- Look At
- Look At 2d
- Look at 2d GameObject
- Move Object
- Move Towards
- Rotate
- Set Position
- Set Random Rotation
- Set Rotation
- Set Scale
- Smooth Follow Action
- Smooth Look At
- Smooth Look At Direction
- Smooth Look At 2d
- Transform Direction
- Transform Point
- Translate
Transform actions make heavy use of Vector3 variables. See Vector3 Actions.
See also: Unity Transform Docs