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Smooth Look At

Smoothly rotates a game object so its forward vector points at a target. The target can be defined as a game object or a world position. If you specify both, then the position will be used as a local offset from the target's position.

Game Object
The game object to point at the target.
Target
A target object.
Position
A world position, or local offset if a target object is defined.
Up Vector
Used to keep the game object generally upright. If left undefined the world y axis is used.
Keep Vertical
Force the game object to remain vertical. Useful for characters.
Speed
How fast the look at moves.
Debug
Set to true to see a line in the Scene View that indicates the look at target.
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Last modified on 2/13/2011 2:06 AM by User.

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