Move a GameObject to another GameObject. Works like iTween Move To, but with better performance.
Object To Move
The GameObject to move.
The target GamObject.
How long to take.
How fast to move.
Delay before starting to move.
Select an easing type for smoother motion.
REverse the move.
Optionally send an Event when the object reaches the target.
Ignore TimeScale. Useful if the game is paused.