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Rotate

Rotates a game object around each axis.

Game Object
The game object to rotate.
Vector
A rotation vector specifying rotations around x, y, and z axis. NOTE: You can override individual axis below.
XDegrees
Degrees to rotate around the x axis.
YDegrees
Degrees to rotate around the y axis.
ZDegrees
Degrees to rotate around the z axis.
Space
Rotate in local or world space.
Per Second
Rotation is specified in degrees per second. In other words, the amount to rotate in over one second. This allows rotations to be frame rate independent. It is the same as multiplying the rotation by Time.deltaTime.
Every Frame
Repeat every frame.

 

See Also:

Unity Rotate

Tags:

Last modified on 5/6/2018 11:45 PM by User.

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