Smoothly rotates a game object so its forward vector points in the specified direction.
Game Object
The game object to rotate.
Direction
The direction vector to rotate to face.
Min Magnitude
The minimum length of the direction vector required to rotate.
Up Vector
Used to keep the game object generally upright. If left undefined the world y axis is used.
Keep Vertical
Forces the game object to remain vertical. Useful for characters.
Speed
How fast the look at moves.