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Animation Actions

NOTE: These actions use the Legacy Animation System in Unity. There is a newer animation system called Mecanim Animator that can be controlled with Animator Actions. However, in some situations it can be simpler to use these animation actions.

Most Animation Actions require an Animation Component on the game object. 

NOTE: Animations have to be imported as Legacy Animations for these actions:
 
In some versions of Unity this option is a little hidden:
 

NOTE: You can make animations and animation events in Unity's Animation View.

Animations can send animation events to a Playmaker FSM.

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Last modified on 11/8/2017 10:24 PM by User.

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