Play an animation on a subset of the hierarchy. E.g., A waving animation on the upper body.
Game Object
The GameObject playing the animation.
Animation Name
The name of the animation to mix. NOTE: The animation should already be added to the Animation Component on the GameObject.
Transfrom
The mixing transform. E.g., root/upper_body/left_shoulder
Recursive
If recursive is true all children of the mix transform will also be animated.