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Capture Pose As Animation Clip

Captures the current pose of a hierarchy as an animation clip. Useful to blend from an arbitrary pose (e.g. a ragdoll death) back to a known animation (e.g. idle).

Game Object
The game object playing the animation.
Position
Capture position keys.
Rotation
Capture rotation keys.
Scale
Capture scale keys.
Store Animation Clip
Store the result in an Object variable of type AnimationClip.

 

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Last modified on 3/2/2012 2:44 PM by User.

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