Plays a Random Animation on a Game Object. You can set the relative weight of each animation to control how often they are selected.
Game Object to play the animation on.
An array of animations to pick randomly from.
The relative probability of each animation being picked.
How to treat previously playing animations.
Time taken to blend to this animation.
Event to send when the animation is finished playing. NOTE: Not sent with Loop or PingPong wrap modes!
Event to send when the animation loops. If you want to send this event to another FSM use Set Event Target. NOTE: This event is only sent with Loop and PingPong wrap modes.
Stop On Exit
Stop playing the animation when this state is exited.