Animator Actions use Unity's powerful Mecanim Animator System. Most Animator Actions require an Animator Component on the game object.
- Animator Cross Fade
- Animator Interrupt Match Target
- Animator Match Target
- Animator Play
- Animator Start Playback
- Animator Start Recording
- Animator Stop Playback
- Animator Stop Recording
- Get Animator Apply Root Motion
- Get Animator Body
- Get Animator Bone Game Object
- Get Animator Bool
- Get Animator Culling Mode
- Get Animator Current State Info
- Get Animator Current State Info Is Name
- Get Animator Current State Info Is Tag
- Get Animator Current Transition Info
- Get Animator Current Transition Info Is Name
- Get Animator Current Transition Info Is User Name
- Get Animator Delta
- Get Animator Feet Pivot Active
- Get Animator Float
- Get Animator Gravity Weight
- Get Animator Human Scale
- Get Animator IKGoal
- Get Animator Int
- Get Animator Is Human
- Get Animator Is Layer In Transition
- Get Animator Is Matching Target
- Get Animator Is Parameter Controlled By Curve
- Get Animator Layer Count
- Get Animator Layer Name
- Get Animator Layer Weight
- Get Animator Layers Affect Mass Center
- Get Animator Left Foot Bottom Height
- Get Animator Next State Info
- Get Animator Pivot
- Get Animator Play Back Speed
- Get Animator Play Back Time
- Get Animator Right Foot Bottom Height
- Get Animator Root
- Get Animator Speed
- Get Animator Target
- Nav Mesh Agent Animator Synchronizer
- Set Animator Apply Root Motion
- Set Animator Body
- Set Animator Bool
- Set Animator Culling Mode
- Set Animator Feet Pivot Active
- Set Animator Float
- Set Animator IKGoal
- Set Animator Int
- Set Animator Layer Weight
- Set Animator Layers Affect Mass Center
- Set Animator Look At
- Set Animator Play Back Speed
- Set Animator Play Back Time
- Set Animator Speed
- Set Animator Stabilize Feet
- Set Animator Target
- Set Animator Trigger