Sets look at position and weights. A GameObject can be set to control the look at position, or it can be manually expressed.
The target. An Animator component is required.
The gameObject to look at
The lookat position. If Target GameObject set, targetPosition is used as an offset from Target
The global weight of the LookAt, multiplier for other parameters. Range from 0 to 1
determines how much the body is involved in the LookAt. Range from 0 to 1
determines how much the head is involved in the LookAt. Range from 0 to 1
determines how much the eyes are involved in the LookAt. Range from 0 to 1
0.0 means the character is completely unrestrained in motion, 1.0 means he's completely clamped (look at becomes impossible), and 0.5 means he'll be able to move on half of the possible range (180 degrees).
Repeat every frame during OnAnimatorIK(). Useful for changing over time.