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Set Animator Look At

Sets look at position and weights. A GameObject can be set to control the look at position, or it can be manually expressed.

Game Object
The target. An Animator component is required.
Target
The gameObject to look at
Target Position
The lookat position. If Target GameObject set, targetPosition is used as an offset from Target
Weight
The global weight of the LookAt, multiplier for other parameters. Range from 0 to 1
Body Weight
determines how much the body is involved in the LookAt. Range from 0 to 1
Head Weight
determines how much the head is involved in the LookAt. Range from 0 to 1
Eyes Weight
determines how much the eyes are involved in the LookAt. Range from 0 to 1
Clamp Weight
0.0 means the character is completely unrestrained in motion, 1.0 means he's completely clamped (look at becomes impossible), and 0.5 means he'll be able to move on half of the possible range (180 degrees).
Every Frame
Repeat every frame during OnAnimatorIK(). Useful for changing over time.

 


Last modified on 5/10/2016 3:51 AM by User.

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