Check the active Transition name on a specified layer. Format is 'CURRENT_STATE -> NEXT_STATE'.
Game Object
The target. An Animator component is required
Layer Index
The layer's index
Name
The name to check the transition against.
Name Match
True if name matches
Name Match Event
Event send if name matches
Name Do Not Match Event
Event send if name doesn't match
Every Frame
Repeat every frame.
Every Frame Option
Select when to perform the action, during OnUpdate, OnAnimatorMove, OnAnimatorIK