Returns the pivot weight and/or position. The pivot is the most stable point between the avatar's left and right foot. For a weight value of 0, the left foot is the most stable point For a value of 1, the right foot is the most stable point

Game Object

The target. An Animator component is required

Pivot Weight

The pivot is the most stable point between the avatar's left and right foot. For a value of 0, the left foot is the most stable point For a value of 1, the right foot is the most stable point

Pivot Position

The pivot is the most stable point between the avatar's left and right foot. For a value of 0, the left foot is the most stable point For a value of 1, the right foot is the most stable point

Every Frame

Repeat every frame.

Every Frame Option

Select when to perform the action, during OnUpdate, OnAnimatorMove, OnAnimatorIK