Returns the pivot weight and/or position. The pivot is the most stable point between the avatar's left and right foot. For a weight value of 0, the left foot is the most stable point For a value of 1, the right foot is the most stable point
Game Object
The target. An Animator component is required
Pivot Weight
The pivot is the most stable point between the avatar's left and right foot. For a value of 0, the left foot is the most stable point For a value of 1, the right foot is the most stable point
Pivot Position
The pivot is the most stable point between the avatar's left and right foot. For a value of 0, the left foot is the most stable point For a value of 1, the right foot is the most stable point
Every Frame
Repeat every frame.
Every Frame Option
Select when to perform the action, during OnUpdate, OnAnimatorMove, OnAnimatorIK