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Animator Cross Fade

Create a dynamic transition between the current state and the destination state.Both state as to be on the same layer. note: You cannot change the current state on a synchronised layer, you need to change it on the referenced layer.

Game Object
The target. An Animator component is required
State Name
The name of the state that will be played.
Transition Duration
The duration of the transition. Value is in source state normalized time.
Layer index containing the destination state. Leave to none to ignore
Normalized Time
Start time of the current destination state. Value is in source state normalized time, should be between 0 and 1.


Last modified on 5/9/2016 6:48 AM by User.

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