Gets the next State information on a specified layer
The target. An Animator component is required
The layer's index
The layer's name.
The layer's name Hash. Obsolete in Unity 5, use fullPathHash or shortPathHash instead, nameHash will be the same as shortNameHash for legacy
The layer's tag hash
Is State Looping
Is the state looping. All animations in the state must be looping
The Current duration of the state. In seconds, can vary when the State contains a Blend Tree
The integer part is the number of time a state has been looped. The fractional part is the % (0-1) of progress in the current loop
The integer part is the number of time a state has been looped. This is extracted from the normalizedTime
Current Loop Progress
The progress in the current loop. This is extracted from the normalizedTime
Repeat every frame.
Every Frame Option
Select when to perform the action, during OnUpdate, OnAnimatorMove, OnAnimatorIK