Gets the playback position in the recording buffer. When in playback mode (use AnimatorStartPlayback), this value is used for controlling the current playback position in the buffer (in seconds). The value can range between recordingStartTime and recordingStopTime See Also: StartPlayback, StopPlayback.
Game Object
The Target. An Animator component is required
Play Back Time
The playBack time of the animator.
Every Frame
Repeat every frame. Useful when value is subject to change over time.