Gets the position and rotation of the target specified by SetTarget(AvatarTarget targetIndex, float targetNormalizedTime)). The position and rotation are only valid when a frame has being evaluated after the SetTarget call
Game Object
The target. An Animator component is required
Target Position
The target position
Target Rotation
The target rotation
Target Game Object
If set, apply the position and rotation to this gameObject
Every Frame
Repeat every frame.
Every Frame Option
Select when to perform the action, during OnUpdate, OnAnimatorMove, OnAnimatorIK