Returns the culling of this Animator component. Optionally sends events. If true ('AlwaysAnimate'): always animate the entire character. Object is animated even when offscreen. If False ('BasedOnRenderers') animation is disabled when renderers are not visible.
Game Object
The Target. An Animator component is required
Always Animate
If true, always animate the entire character, else animation is disabled when renderers are not visible
Always Animate Event
Event send if culling mode is 'AlwaysAnimate'
Based On Renderers Event
Event send if culling mode is 'BasedOnRenders'