Gets the avatar body mass center position and rotation. Optionally accept a GameObject to get the body transform. The position and rotation are local to the gameobject
Game Object
The target. An Animator component and a PlayMakerAnimatorProxy component are required
Every Frame
Repeat every frame. Useful when changing over time.
Body Position
The avatar body mass center
Body Rotation
The avatar body mass center
Body Game Object
If set, apply the body mass center position and rotation to this gameObject