Controls culling of this Animator component. If true, set to 'AlwaysAnimate': always animate the entire character. Object is animated even when offscreen. If False, set to 'BasedOnRenderes' or CullUpdateTransforms ( On Unity 5) animation is disabled when renderers are not visible.
Game Object
The Target. An Animator component is required
Always Animate
If true, always animate the entire character, else animation is disabled when renderers are not visible