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Animator Match Target

Automatically adjust the gameobject position and rotation so that the AvatarTarget reaches the matchPosition when the current state is at the specified progress

Game Object
The Target. An Animator component is required
Body Part
The body part that is involved in the match
Target
The gameObject target to match
Target Position
The position of the ik goal. If Goal GameObject set, position is used as an offset from Goal
Target Rotation
The rotation of the ik goal.If Goal GameObject set, rotation is used as an offset from Goal
Position Weight
The MatchTargetWeightMask Position XYZ weight
Rotation Weight
The MatchTargetWeightMask Rotation weight
Start Normalized Time
Start time within the animation clip (0 - beginning of clip, 1 - end of clip)
Target Normalized Time
End time within the animation clip (0 - beginning of clip, 1 - end of clip), values greater than 1 can be set to trigger a match after a certain number of loops. Ex: 2.3 means at 30% of 2nd loop
Every Frame
Should always be true

 

See Also:

Unity Manual: Target Matching

Unity Docs: Animator Match Target


Last modified on 1/30/2021 4:47 PM by User.

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