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Animator Start Recording

Sets the animator in recording mode, and allocates a circular buffer of size frameCount. After this call, the recorder starts collecting up to frameCount frames in the buffer. Note it is not possible to start playback until a call to StopRecording is made

Game Object
The target. An Animator component is required
Frame Count
The number of frames (updates) that will be recorded. If frameCount is 0, the recording will continue until the user calls StopRecording. The maximum value for frameCount is 10000.

 


Last modified on 5/9/2016 6:51 AM by User.

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