Plays a state. This could be used to synchronize your animation with audio or synchronize an Animator over the network.
Game Object
The target. An Animator component is required
State Name
The name of the state that will be played.
Layer
The layer where the state is.
Normalized Time
The normalized time at which the state will play
Every Frame
Repeat every frame. Useful when using normalizedTime to manually control the animation.