These actions give you complete access to the Unity Networking API.
WARNING: To enable Networking inside PlayMaker, you need to explicitly import the "Legacy UI" actions from the Welcome Screen Window under Add-ons/Legacy Systems page, as well as enabling "Legacy Networking"
Also check out the Networking documentation.
- MasterServer Clear Host List
- MasterServer Get Host Count
- MasterServer Get Host Data
- MasterServer Get Next Host Data
- MasterServer Get Properties
- MasterServer Register Host
- MasterServer Request Host List
- MasterServer Set Properties
- MasterServer Unregister Host
- Network Close Connection
- Network Connect
- Network Destroy
- Network Disconnect
- Network Get Player Ping
- Network Get Connected Player Properties
- Network Get Connections Count
- Network Get Is Message Queue Running
- Network Get Last Ping
- Network Get Local Player Properties
- Network Get Maximum Connections
- Network Get Message Player Properties
- Network Get Minimum Allocatable View IDs
- Network Get On Failed To Connect Properties
- Network Get Next Connected Player Properties
- Network Get Send Rate
- Network Get Time
- Network Have Public Ip Address
- Network Initialize Server
- Network Instantiate
- Network Is Client
- Network Is Server
- Network Peer Type Switch
- Network Set Is Message Queue Running
- Network Set Level Prefix
- Network Set Log Level
- Network Set Maximum Connections
- Network Set Minimum Allocatable View IDs
- Network Set Send Rate
- NetworkView Is Mine
- NetworkView Remove RPCs
- Send Remote Event
- Start Server