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Network Get Next Connected Player Properties

Get the next connected player properties. Each time this action is called it gets the next child of a GameObject.This lets you quickly loop through all the connected player to perform actions on them.

Loop Event
Event to send for looping.
Finished Event
Event to send when there are no more children.
Index
The player connection index.
Ip Address
Get the IP address of this player.
Port
Get the port of this player.
Guid
Get the GUID for this player, used when connecting with NAT punchthrough.
External IPAddress
Get the external IP address of the network interface. This will only be populated after some external connection has been made.
External Port
Get the external port of the network interface. This will only be populated after some external connection has been made.

 

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Last modified on 3/2/2012 2:31 PM by User.

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